Case study

Coffee shop management clicker

Unity clicker game focused on managing a coffee shop, serving customers and investing profits into upgrades.

Unity 2DC#UIProgressionEconomy

Project information

  • Period: June 2024
  • Engine / main technology: Unity 2D

My role

Implementation of clicker mechanics, progression, inventory, economy and scene flow.

Implemented systems

  • Coffee machine and topping upgrades.
  • Unlockable donut shop.
  • Persistent objects between scenes.
  • Menu, gameplay and inventory scenes.
  • Interactive UI with TextMeshPro.

Result / project value

Demonstrates progression systems, UI and data flow between scenes.

Links