Case study
Coffee shop management clicker
Unity clicker game focused on managing a coffee shop, serving customers and investing profits into upgrades.
Unity 2DC#UIProgressionEconomy
Project information
- Period: June 2024
- Engine / main technology: Unity 2D
My role
Implementation of clicker mechanics, progression, inventory, economy and scene flow.
Implemented systems
- Coffee machine and topping upgrades.
- Unlockable donut shop.
- Persistent objects between scenes.
- Menu, gameplay and inventory scenes.
- Interactive UI with TextMeshPro.
Result / project value
Demonstrates progression systems, UI and data flow between scenes.