Case study

Infinite Driver procedural

3D infinite driver in Unity with continuous movement, obstacle spawning and physics-based controls.

Unity 3DC#PhysicsProcedural spawning

Project information

  • Period: May 2024
  • Engine / main technology: Unity 3D

My role

Implementation of player control, procedural obstacle spawning, collisions, scoring and UI.

Implemented systems

  • Rigidbody movement and velocity control.
  • Real-time obstacle spawner.
  • Trigger and collision detection.
  • Score and time UI.
  • Parallax environment.

Result / project value

Demonstrates 3D physics, procedural spawning and modular gameplay logic.

Links