Case study
Infinite Driver procedural
3D infinite driver in Unity with continuous movement, obstacle spawning and physics-based controls.
Unity 3DC#PhysicsProcedural spawning
Project information
- Period: May 2024
- Engine / main technology: Unity 3D
My role
Implementation of player control, procedural obstacle spawning, collisions, scoring and UI.
Implemented systems
- Rigidbody movement and velocity control.
- Real-time obstacle spawner.
- Trigger and collision detection.
- Score and time UI.
- Parallax environment.
Result / project value
Demonstrates 3D physics, procedural spawning and modular gameplay logic.