Case study

Mobile archery game

Mobile aiming game in Unity where the player shoots arrows at targets under changing environmental and dynamic conditions.

Unity 3DC#MobilePhysicsTouch input

Project information

  • Period: December 2024
  • Engine / main technology: Unity 3D

My role

Mobile controls, shooting physics, wind influence, scoring and adaptive UI implementation.

Implemented systems

  • Touch-based aiming and shooting.
  • Rigidbody physics and AddForce trajectory.
  • Wind influence during arrow flight.
  • Moving targets and difficulty progression.
  • Score and remaining arrows UI.

Result / project value

Shows mobile interaction, physics-based gameplay and UI adaptation for touch devices.

Links