Case study
Mobile archery game
Mobile aiming game in Unity where the player shoots arrows at targets under changing environmental and dynamic conditions.
Unity 3DC#MobilePhysicsTouch input
Project information
- Period: December 2024
- Engine / main technology: Unity 3D
My role
Mobile controls, shooting physics, wind influence, scoring and adaptive UI implementation.
Implemented systems
- Touch-based aiming and shooting.
- Rigidbody physics and AddForce trajectory.
- Wind influence during arrow flight.
- Moving targets and difficulty progression.
- Score and remaining arrows UI.
Result / project value
Shows mobile interaction, physics-based gameplay and UI adaptation for touch devices.