Case study

2D platform game

2D platform game in Unity with multiple levels, enemies, collectibles, power-ups and parallax backgrounds.

Unity 2DC#PlatformerParallaxPower-ups

Project information

  • Period: July 2024
  • Engine / main technology: Unity 2D

My role

Gameplay, enemy behaviors, scene progression, power-ups and UI implementation.

Implemented systems

  • Multi-level progression.
  • Enemy behaviors with health, speed and attack variations.
  • Temporary power-ups.
  • Parallax background.
  • Animation and collision management.

Result / project value

Demonstrates 2D gameplay fundamentals, modular design and Unity scene management.

Links