Case study
2D platform game
2D platform game in Unity with multiple levels, enemies, collectibles, power-ups and parallax backgrounds.
Unity 2DC#PlatformerParallaxPower-ups
Project information
- Period: July 2024
- Engine / main technology: Unity 2D
My role
Gameplay, enemy behaviors, scene progression, power-ups and UI implementation.
Implemented systems
- Multi-level progression.
- Enemy behaviors with health, speed and attack variations.
- Temporary power-ups.
- Parallax background.
- Animation and collision management.
Result / project value
Demonstrates 2D gameplay fundamentals, modular design and Unity scene management.