Case study
Extended Pong with power-ups
Extended version of classic Pong in Unity with physics, AI, dynamic UI and random power-ups.
Unity 2DC#PhysicsAIPower-ups
Project information
- Period: April 2024
- Engine / main technology: Unity 2D
My role
Implementation of paddle control, ball physics, AI opponent, score system and power-ups.
Implemented systems
- Rigidbody2D physics and rebounds.
- Basic AI following ball position.
- Dynamic score and restart UI.
- Progressive difficulty.
- Random power-ups affecting paddles and balls.
Result / project value
Shows 2D physics, AI basics, UI and gameplay variation.