Case study

Extended Pong with power-ups

Extended version of classic Pong in Unity with physics, AI, dynamic UI and random power-ups.

Unity 2DC#PhysicsAIPower-ups

Project information

  • Period: April 2024
  • Engine / main technology: Unity 2D

My role

Implementation of paddle control, ball physics, AI opponent, score system and power-ups.

Implemented systems

  • Rigidbody2D physics and rebounds.
  • Basic AI following ball position.
  • Dynamic score and restart UI.
  • Progressive difficulty.
  • Random power-ups affecting paddles and balls.

Result / project value

Shows 2D physics, AI basics, UI and gameplay variation.

Links