Case study

Driving simulator with Cinemachine

Driving simulator in Unity focused on advanced camera management with Cinemachine across circuit and free driving modes.

Unity 3DC#CinemachineDrivingCamera systems

Project information

  • Period: November 2024
  • Engine / main technology: Unity 3D

My role

Design and implementation of multiple camera views, transitions and vehicle camera architecture.

Implemented systems

  • First-person and third-person cameras.
  • Seven camera views in free driving mode.
  • Dynamic camera priority switching.
  • CinemachineBrain and virtual cameras.
  • Modular camera architecture.

Result / project value

Demonstrates advanced camera control and scalable camera systems for vehicle experiences.

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