Case study
Driving simulator with Cinemachine
Driving simulator in Unity focused on advanced camera management with Cinemachine across circuit and free driving modes.
Unity 3DC#CinemachineDrivingCamera systems
Project information
- Period: November 2024
- Engine / main technology: Unity 3D
My role
Design and implementation of multiple camera views, transitions and vehicle camera architecture.
Implemented systems
- First-person and third-person cameras.
- Seven camera views in free driving mode.
- Dynamic camera priority switching.
- CinemachineBrain and virtual cameras.
- Modular camera architecture.
Result / project value
Demonstrates advanced camera control and scalable camera systems for vehicle experiences.