Case study
Functional Tetris
Functional version of classic Tetris in Unity 2D with tetrominoes, grid logic and line clearing.
Unity 2DC#Grid logicArcade
Project information
- Period: September 2024
- Engine / main technology: Unity 2D
My role
Implementation of tetromino control, grid occupancy, line detection, scoring and UI.
Implemented systems
- Tetromino prefabs.
- Logical grid in memory.
- Piece rotation and movement.
- Completed line detection and clearing.
- Score UI.
Result / project value
Shows algorithmic thinking, grid-based logic and maintainable code structure.