Case study
Whack-a-Mole arcade
Digital version of Whack-a-Mole in Unity with random target spawning, scoring and timers.
Unity 2DC#ArcadeTimersUI
Project information
- Period: April 2024
- Engine / main technology: Unity 2D
My role
Implementation of spawning, input, timers, score and game over logic.
Implemented systems
- Random target positions.
- Click detection with OnMouseDown.
- Global and per-target timers.
- Score and remaining time UI.
- Modular prefab logic.
Result / project value
Shows basic arcade gameplay, event handling and clean scripting foundations.