Case study

Whack-a-Mole arcade

Digital version of Whack-a-Mole in Unity with random target spawning, scoring and timers.

Unity 2DC#ArcadeTimersUI

Project information

  • Period: April 2024
  • Engine / main technology: Unity 2D

My role

Implementation of spawning, input, timers, score and game over logic.

Implemented systems

  • Random target positions.
  • Click detection with OnMouseDown.
  • Global and per-target timers.
  • Score and remaining time UI.
  • Modular prefab logic.

Result / project value

Shows basic arcade gameplay, event handling and clean scripting foundations.

Links