Experience
Professional experience and applied projects in simulation, VR/XR and interactive development with game engines.

Traffic simulation, infrastructure and virtual SCADA
Professional UE5 development focused on internal tools and operation/validation environments.
- Developed a modular simulation and georeferenced visualization platform for infrastructure, enabling scenario integration through reusable components and a portable architecture.
- Implemented a real-time traffic simulation system in C++, improving operational realism through curvature-based speed control, vehicle gap management and priority lane-changing behavior.
- Integrated simulated road equipment —CCTV/PTZ cameras, variable message signs, traffic lights and barriers— with a real-time synchronized virtual SCADA layer.
- Built emergency scenarios for tunnels with incident logic, automated response and system behavior visualization.
UE5C++BlueprintsUMGChaos VehiclesSCADADigital Twins

Optimization and development of industrial VR experiences
Work focused on Meta Quest 3, 3D model integration, immersive views and XR issue fixing.
- Optimized industrial models for Meta Quest 3 in Unity and Blender through geometry reduction, LODs, mesh joining, materials and textures.
- Improved VR performance using URP Simple Lit, mesh compression, Quality Settings, static lighting, light baking, Occlusion Culling and asynchronous loading.
- Developed custom views, information panels and model activation logic to support immersive navigation across domes, tanks and industrial infrastructure.
- Detected and fixed XR and APK build issues for Meta Quest 3, including black screens, focus loss, performance problems, vehicle routes and UI behavior.
UnityMeta Quest 3OpenXRXR Interaction ToolkitBlenderOptimization

Games, serious games and interactive prototypes
End-to-end development of complete projects for portfolio, technical practice and academic work.
- Designed and developed complete games in Unity and Unreal with combat systems, AI, navigation, UI, inventory, save systems and checkpoints.
- Implemented gameplay systems in C#, Blueprints and C++ with tools such as Cinemachine, Photon PUN, XR Interaction Toolkit, NavMesh, Behavior Trees, SaveGame and Niagara.
- Published and documented projects on portfolio/GitHub, demonstrating architecture, programming, visual integration, debugging, optimization and testing.
- Developed an ADHD diagnosis support serious game and the Unity-based Master's Final Project Prometheus-9, both awarded Honors Distinction.
GameplayPhoton PUNBehavior TreesCinemachineSerious GamesUI
Note: some details about my professional experience are summarized for confidentiality reasons. I can expand on the technical context, challenges and specific responsibilities in an interview.